The Influence of Gamification on Impulsive Buying in Shopee Live: An Analysis Based on Gender and Age Moderation
DOI:
https://doi.org/10.46799/ajesh.v5i7.799Keywords:
Gamification, Impulsive Buying, Shopee Live, S-O-R Framework, Gender, Age, Interactivity, ImmersionAbstract
This study aims to analyze the influence of gamification elements within the Shopee Live platform on consumer impulsive buying behavior, with a specific focus on the moderating roles of age and gender. Utilizing the Stimulus-Organism-Response (S-O-R) framework, this research evaluates four key gamification elements as stimuli: Interactivity, Time Pressure, Competition, and Rewards. The research methodology employed an experimental design with data collection via structured questionnaires using a 1-5 Likert scale. The respondents included both Generation Z and Millennials to compare responses between digital natives and digital immigrants. The data were analyzed to determine how these stimuli affect the viewers' psychological states including Immersion, Sense of Presence, and Active Intensity ultimately leading to impulsive buying decisions. The findings indicate that Interactivity and Time Pressure are the primary triggers that significantly influence the psychological conditions of viewers. Among these psychological variables, Immersion was found to have the most dominant influence on the tendency toward impulsive buying behavior. While Competition and Rewards elements did not show a significant impact on emotional engagement in this context, moderation analysis revealed a key finding: Time Pressure exerts a much stronger emotional impact on female respondents compared to males. Furthermore, the study identified a convergence in digital behavior, showing no significant difference between Generation Z and Millennials in their response to these interactive features. These findings provide practical implications for e-commerce platforms and sellers (hosts) to prioritize personalized two-way interaction features over standard points or rewards.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Muhammad Hilmy Rayhananda, Hilya Mudrika Arini

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International. that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.



